The Dsound.dll library is 0.51 MB for 32 Bit, 0.51 MB for 64 Bit. The download links are current and no negative feedback has been received by users. It has been downloaded 47379 times since release and it has received 3.5 out of 5 stars.
failed to load library dsound dll
If the Dsound.dll library is missing or the program using this library has not been installed correctly, you can get errors related to the Dsound.dll library. Dynamic link libraries being missing can sometimes cause basic Windows programs to also give errors. You can even receive an error when Windows is loading. You can find the error messages that are caused by the Dsound.dll library.
If you don't know how to install the Dsound.dll library you will download from our site, you can browse the methods above. Above we explained all the processes you can do to fix the dll error you are receiving. If the error is continuing after you have completed all these methods, please use the comment form at the bottom of the page to contact us. Our editor will respond to your comment shortly.
SDL is a cross-platform graphics and sound library commonly used by games. The Windows SDL library contains support for several audio backends, such as \"winmm\" and \"dsound\". If the SDL_AUDIODRIVER environment variable is set, then SDL loads the matching backend, or fails if the backend isn't available.
But this creates problems for SDL applications run in Wine. The Windows SDL library loads the Linux SDL_AUDIODRIVER environment variable, which contains \"pulse\" or some other invalid backend for the Windows SDL library, and so audio fails to initialize in SDL-using Windows applications run through Wine.
Wine's directmusic implementation (dmusic, dmime, dmloader, etc) is very incomplete. If your application uses directmusic for its audio, then it will not play audio. This includes most games made with GameMaker. However, installing both \"directmusic\" and \"dsound\" using winetricks should give you working audio.
I had problems with my dsound.dll for some reason. every time I started Spotify (and any other program that used dsound.dll) it would come up with an error message saying that \"dsound.dll is not designed to run on windows or contains an error\" etc., despite this it had no effect on Spotify but did on other programs. To fix this issue I downloaded a dsound.dll file and replaced my old ones which worked as my other programs are now fine however Spotify won't launch and give me an error message saying \"dsound.dll cannot be found, please reinstall this application\". I cannot uninstall Spotify as when I try it gives the same error message and when I manually delete the Spotify files and try to reinstall Spotify it fails and the same error message comes up. please help, thanks.
[HKEY_CURRENT_USER\\Software\\Wine\\X11 Driver]\"Managed\"=\"N\"-----------wine(13244,0x401fc000) malloc: *** error for object 0x4071fc34: pointer being freed was not allocated*** set a breakpoint in malloc_error_break to debug[09/17/14 23:05:07] - Running wine-1.7.26 Jericho.exe (Working directory : /Users/DarkRay/Library/PlayOnMac/wineprefix/Jericho/drive_c/Program Files/Codemasters/Clive Barker's Jericho/bin)[09/17/14 23:12:36] - Running wine-1.7.26 winecfg (Working directory : /Applications/PlayOnMac.app/Contents/Resources/playonlinux/python)err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L\"C:\\\\windows\\\\system32\\\\mmdevapi.dll\"err:ole:CoGetClassObject no class object bcde0395-e52f-467c-8e3d-c4579291692e could be created for context 0x1err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threadederr:ole:COMPOBJ_DllList_Add couldn't load in-process dll L\"C:\\\\windows\\\\system32\\\\mmdevapi.dll\"err:ole:CoGetClassObject no class object bcde0395-e52f-467c-8e3d-c4579291692e could be created for context 0x1fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0 method=0)fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0 method=0)[09/18/14 09:13:20] - Running wine-1.7.26 Jericho.exe (Working directory : /Users/DarkRay/Library/PlayOnMac/wineprefix/Jericho/drive_c/Program Files/Codemasters/Clive Barker's Jericho/bin)[09/18/14 09:19:51] - Running wine-1.7.26 Jericho.exe (Working directory : /Users/DarkRay/Library/PlayOnMac/wineprefix/Jericho/drive_c/Program Files/Codemasters/Clive Barker's Jericho/bin)err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L\"C:\\\\windows\\\\system32\\\\mmdevapi.dll\"err:ole:CoGetClassObject no class object bcde0395-e52f-467c-8e3d-c4579291692e could be created for context 0x1err:dsound:get_mmdevenum CoCreateInstance failed: 80070005fixme:win:EnumDisplayDevicesW ((null),0,0x57df59c,0x00000000), stub!err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L\"C:\\\\windows\\\\system32\\\\mmdevapi.dll\"err:ole:CoGetClassObject no class object bcde0395-e52f-467c-8e3d-c4579291692e could be created for context 0x1err:dsound:get_mmdevenum CoCreateInstance failed: 80070005fixme:d3d9:Direct3DShaderValidatorCreate9 stuberr:ole:COMPOBJ_DllList_Add couldn't load in-process dll L\"C:\\\\windows\\\\system32\\\\mmdevapi.dll\"err:ole:CoGetClassObject no class object bcde0395-e52f-467c-8e3d-c4579291692e could be created for context 0x1err:dsound:get_mmdevenum CoCreateInstance failed: 80070005err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L\"C:\\\\windows\\\\system32\\\\mmdevapi.dll\"err:ole:CoGetClassObject no class object bcde0395-e52f-467c-8e3d-c4579291692e could be created for context 0x1err:dsound:get_mmdevenum CoCreateInstance failed: 80070005err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L\"C:\\\\windows\\\\system32\\\\mmdevapi.dll\"err:ole:CoGetClassObject no class object bcde0395-e52f-467c-8e3d-c4579291692e could be created for context 0x1err:dsound:get_mmdevenum CoCreateInstance failed: 80070005[09/18/14 15:36:49] - Running wine-1.7.26 Jericho.exe (Working directory : /Users/DarkRay/Library/PlayOnMac/wineprefix/Jericho/drive_c/Program Files/Codemasters/Clive Barker's Jericho/bin)wine(64734,0x401fc000) malloc: *** error for object 0x40716884: pointer being freed was not allocated*** set a breakpoint in malloc_error_break to debug[09/18/14 20:53:06] - Running wine-1.7.26 Jericho.exe (Working directory : /Users/DarkRay/Library/PlayOnMac/wineprefix/Jericho/drive_c/Program Files/Codemasters/Clive Barker's Jericho/bin)wine(76409,0x401fc000) malloc: *** error for object 0x4034f714: pointer being freed was not allocated*** set a breakpoint in malloc_error_break to debug[09/19/14 09:49:52] - Running wine-1.7.26 Jericho.exe (Working directory : /Users/DarkRay/Library/PlayOnMac/wineprefix/Jericho/drive_c/Program Files/Codemasters/Clive Barker's Jericho/bin)[09/19/14 16:26:52] - Running wine-1.7.26 Jericho.exe (Working directory : /Users/DarkRay/Library/PlayOnMac/wineprefix/Jericho/drive_c/Program Files/Codemasters/Clive Barker's Jericho/bin)[09/19/14 16:28:20] - Running wine-1.7.26 Jericho.exe (Working directory : /Users/DarkRay/Library/PlayOnMac/wineprefix/Jericho/drive_c/Program Files/Codemasters/Clive Barker's Jericho/bin)wine(21852,0x45752000) malloc: *** mach_vm_map(size=1048576) failed (error code=3)*** error: can't allocate region*** set a breakpoint in malloc_error_break to debugwine(21852,0x401f6000) malloc: *** mach_vm_map(size=1048576) failed (error code=3)*** error: can't allocate region*** set a breakpoint in malloc_error_break to debugwine: Unhandled page fault on write access to 0x00000004 at address 0x48331755 (thread 0009), starting debugger...Unhandled exception: page fault on write access to 0x00000004 in 32-bit code (0x48331755).Register dump: CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f EIP:48331755 ESP:057dfaa0 EBP:057dfab8 EFLAGS:00010206( R- -- I - -P- ) EAX:00000000 EBX:00000000 ECX:401ba000 EDX:401be400 ESI:00000000 EDI:00000000Stack dump:0x057dfaa0: 401ba000 00000000 00000000 000000000x057dfab0: 53b7a960 00000000 057dfae8 4833158e0x057dfac0: 00000000 7b600054 53b71210 53b7a9400x057dfad0: 53b712b8 53b7a960 057dfaf8 000000000x057dfae0: 53b712b8 53b7a960 057dfb48 48318d020x057dfaf0: 7b600054 53b71210 53b7a940 53b712b80200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-Backtrace:=>0 0x48331755 in geforcegldriver (+0x331755) (0x057dfab8) 1 0x4833158e in geforcegldriver (+0x33158d) (0x057dfae8) 2 0x48318d02 in geforcegldriver (+0x318d01) (0x057dfb48) 3 0x48318a7f in geforcegldriver (+0x318a7e) (0x057dfb88) 4 0x4831933f in geforcegldriver (+0x31933e) (0x057dfba8) 5 0x4832f558 gldUpdateDispatch+0xb10() in geforcegldriver (0x057dfc38) 6 0x4832f346 gldUpdateDispatch+0x8fe() in geforcegldriver (0x057dfc68) 7 0x91fb2489 gldFlushContext+0x1c() in libgpusupportmercury.dylib (0x057dfc78) 8 0x946458a1 glFlush_Exec+0x98() in glengine (0x057dfc98) 9 0x957f089b in aosnotification (+0xf89a) (0x057dfca8) 10 0x43da4d51 macdrv_glFlush+0x120() in winemac (0x41d8a6b0) 11 0xfff0e483 (0x04244c8d)0x48331755: movl %eax,0x4(%edi)Modules:Module Address Debug info Name (262 modules)PE 240000- 29f000 Deferred nxcookingPE 2a0000- 2b6000 Deferred xinput1_3PE 400000- 55e0000 Deferred jerichoPE 57e0000- 5940000 Deferred fmodexPE 5940000- 5ba7000 Deferred d3dx9_31PE dee0000- e16b000 Deferred physxcorePE 10000000-10012000 Deferred physxloaderPE 18000000-18033000 Deferred binkw32PE 40001000-401b900